

As I said earlier, your car is sluggish, but you are experiencing only the shell of the Newtonian physics as you struggle to keep your car even, and it does get better. And just as if it could not get better, see yourself spending the coins on upgrade. Just as a note, the fictitious manufacturers were thoughtful enough to engineer the vehicles to be indestructible (although parts of some cars can be broken off), and it is only the fuel and Newton's head that needs to be worried about.

The stunts reward the player coins, and while levels become increasingly difficult, it is satisfying that the value of the coins to collect also increases. It is also playfully shrewd in its attempts to flip the player car over, but when mastered, those attempts may be thwarted to perform stunts like flipping over or staying in the air. The physics here are cartoonish and "fun", and the fun is that it is smooth, bouncy, and floaty. If I may, I will just call them Newtonian physics, after Bill Newton, so whenever I use "Newtonian", just do not confuse that to mean Isaac Newton. The spirit of Hill Climb Racing is the physics. The car's fuel gauge serves as a timer for when fuel is depleted, so you'd better not slack off and keep driving if you want to find a fuel container. If you fail to keep him safe, you get what you deserve: a snapping sound of his neck. The latter said, it should come as no surprise that the player must watch Newton's head from hitting the floor, the ceiling-pretty much anything. Everything about the game is silly, from amateurish graphics to the fact that the fictitious car manufacturers appear to neglect the safety of the driver. Your shaggy driver is like a bobblehead, but this head you do not want to smack. Every car is essentially roofless, and those that do have roofs only have them as Newton's shield before being destroyed. Of course, your car drives terribly, but it is almost impossible to miss coins, the currency of Hill Climb Racing. You take control of Bill Newton, the protagonist, as he hopes to drive the farthest he can. Immediately available are one vehicle and one track, but there are dozens of them waiting ahead. At the start of the game, you start off small. He makes a living by treading the hills, just by treading them, and he will stop at nothing to continue his tireless journey-even if it means breaking his neck the number of times equivalent to the age of the Universe in days. Hikers climb mountains, racers drive cars, and this homie does both. Somewhere in the mountains lives a hillbilly who makes a living out of racing.
